Melee Weapons of Balimer

Weapon Type Damage Parry Reach Cost Wgt ST Notes
Axe/Mace (DX-5)
Hatchet Cut Sw 0 1 40 Fl 2 lb 8 Throwable
Axe Cut Sw+2 0U 1 50 Fl 4 lb 11 Throwable
Throwing Axe Cut Sw+2 0U 1 60 Fl 4 lb 11 Throwable
Small Mace Crush Sw+2 0U 1 35 Fl 3 lb 10 Throwable
Mace Crush Sw+3 0U 1 50 Fl 5 lb 12 Throwable
Pick Imp Sw+1 0U 1 70 Fl 3 lb 10 May Stick
Hammer# Crush Sw+2 0U 1 35 Fl 4 lb 11 Throwable
Tomahawk# (Metal) Cut Sw+1 0 1 45 Fl 2½lb 8 Throwable
Tomahawk#(Stone) Cut Sw+1 0 1 10 Fl 3 lb 9 Throwable
Blackjack (DX-4)
Blackjack or Sap Crush Thr N C 20 Fl 1 lb 7 May not Parry
Broadsword (DX-5, Shortsword-2)
Broadsword Cut Sw+1 0 1 500 Fl 3 lb 10 Has Blunt Point
  Crush Thr+1 0 1        
Broadsword..Thrusting Cut Sw+1 0 1 600 Fl 3 lb 10 Has Sharp Point
  Imp Thr+2 0 1        
Bastard Sword Cut Sw+1 0U 1,2 650 Fl 5 lb 11 1 turn to ready after Swing
  Crush Thr+1 0U 2       Damage with Blunt Point
Bastard Sword with Point Imp Thr+2 0U 2 750 Fl 5 lb 11 Damage with Sharp Point
Light Club Crush Sw+1 0 1 10 Fl 3 lb 10  
Backsword# Cut Sw+1 0 1 550 Fl 3 lb 10 Has Full Basket Hilt
  Imp Thr+1 0 1        
Cavalry Sabre or Scimitar# Cut Sw+1 0 1 500 Fl 3 lb 9  
  Imp Thr+1 0 1        
Dau#~ Cut Sw+2 0U 1 700 Fl 5 lb 11 Weapon from East Aslan
  Imp Thr 0U 1        
Fencing (DX-6) See Basic Book ..Pg 99 for fencing parry rules.
Smallsword Imp Thr+1 0F 1 400 Fl 1 lb - Max Dam 1d+1
Rapier Imp Thr+1 0F 1,2 500 Fl 1½lb - Max Dam 1d+1
Saber Cut Sw 0F 1 700Fl 2 lb 7  
  Imp Thr+1 0F 1       Max Dam 1d+1
Flail (DX-6) Any attempt to Parry a Flail is at -4, Fencing Weapons Cannot parry Flails.
Morningstar Crush Sw+3   1 80 Fl 6 lb 12 1 turn to ready
Flail Crush Sw+4   1,2* 100 Fl 8 lb 13 2-Handed,1 turn to ready
Grain Flail Crush Sw+2   2,3 20 Fl 8 lb 12 1 turn to ready,-2 to Block
Garrote (DX-5) Garrote's need Two Hands
Rope Crush Thr   C* 1 Fl 2 oz - Must be wrapped around
Wire Cut Thr   C* 5 Fl 1 oz - Neck from behind
Katana (DX-5 or Broadsword -2)
Bokken#~Take-Ube Empire Crush Sw+1   1,2 40 Fl 5lb 11 Wooden Training Sword
  Crush Thr+1   1        
Katana#~Take-Ube Empire Cut Sw+1   1,2 650 Fl 5 lb 11 Ussually of Fine Quality:
  Imp Thr+1   1        
Knife (DX-4)
Large Knife Cut Sw-2   C,1 40 Fl 1 lb - Max Dam 1d+2.
  Imp Thr   C       Throwable,Max Dam 1d+2
Small Knife Cut Sw-3   C,1 30 Fl ½ lb - Max Dam 1d+1
  Imp Thr-1   C       Throwable,Max Dam 1d+1
Dagger Imp Thr-1   C 20 Fl ¼ lb - Thowable,Max Dam 1d
Slashing Wheel Cut Thr+1   C 60 Fl 2 lb - Used in Pairs
Lance (Spear -3 for those who have Riding at 12+.DX -6 for those who don't)
Lance Imp Thr+3   4 60 Fl 6 lb 12 May Not Parry,See B136
Polearm (DX-5)All Polearms require 2 Hands
Glaive Cut Sw+3   2,3* 100 Fl 8 lb 11 2 turns to ready
  Imp Thr+3   1-3*       1 turn to ready after Thrust
Pole Axe Cut or Cr Sw+4   2,3* 120 Fl 10 lb 12 2 turns to ready after Swing
Halberd Cut Sw+5   2,3* 150 Fl 12 lb 13 2 turns to ready after swing
  Imp Sw+4   2,3*        
  Imp Thr+3   1-3*        
Naginata#~Take-Ube Empire Cut Sw+3   1,2 100 Fl 6 lb 9 1 turn to ready after swing
  Imp Thr+3   2        
Short Staff (DX-5 or Staff-2)
Jo Stick Crush Sw+1   1 10 Fl 2 lb - Can be used One or Two
  Crush Thr+1   1       Handed
Shortsword (DX-5 or Broadsword -2)
Shortsword Cut Sw   1 400 Fl 2 lb 7  
  Imp Thr            
Baton Crush Sw   1 20 Fl 1 lb 7 A short well balanced Club
  Crush Thr   1        
Butterfly Sword Cut Sw+1   1 400 Fl 3 lb 10 Used in Pairs
Cutlass Imp Thr   C,1 300 Fl 2 lb 7  
  Cut Sw   C,1        
Spear (DX -5 or Spear -2)
Javelin Imp Thr+1   1 30 Fl 2 lb - Primarily for Throwing
Spear Imp Thr+2   1* 40 Fl 4 lb 9 Used 1 hand,Throwable
  Imp Thr+3   1,2*       Used 2 Hand
Staff (DX -5 or Spear -2)
Quarter Staff Crush Sw+2   1,2 10 Fl 4 lb 6 Parry is 2/3 Staff Skill
  Crush Thr+2   1,2        
Two Handed Axe/Mace (DX -5)
Great Axe Cut Sw+3   1,2* 100 Fl 8 lb 13 1 turn to ready
Warhammer Imp Sw+3   1,2* 100 Fl 7 lb 13 1 turn to ready,May Stick
Maul Crush Sw+4   1,2* 80 Fl 12 lb 14 1 turn to ready
Scythe Cut Sw+2   1 15 Fl 5 lb 12 2 handed,1 turn to ready
  Imp Sw   1     6 -2 to hit when Impaling
Two Handed Sword (DX -5)
Bastard Sword Cut Sw+2   1,2 650 Fl 5 lb 10 Same as with Broadsword, 2 handed
  Crush Thr+2   2       Without Thrusting Point
  Imp Thr+3   2 750 Fl     With Thrusting Point
Great Sword Cut Sw+3   1,2 800 Fl 7 lb 12  
  Crush Thr+2   2       Without Thrusting Point
  Imp Thr+3   2 900 Fl     With Thrusting Point
Quarterstaff Crush Sw+2   1,2 10 Fl 4 lb 9 Using Sword Technique
  Crush Thr+1   2       with Staff
Nodachi#~ Take-Ube Empire Cut Sw+4   1,2 800 Fl 7 lb 12  
  Crush Thr+2   2        
Whip (No Default)
Whip Crush Sw-2   1-7 20 Fl / Yard 2 lb/ Yard 10 Max Damage 1d-1. See Basic Page 52 ...
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